On the other hand, the big change made is to the skill tree that made its first appearance in the Samurai series. This goes as well for armor, which helps a lot to get the optimal gear, and reduce having to sell the surplus.
First improvements is in regards to the weapons. It is now possible to merge these weapons in order to provide more power, attack and passive skills to the desired weapon. Samurai warriors II-4 yet has some innovations. Only the repetition of actions and game mechanics can become boring for a while. Thus by keeping the same recipe, the story mode is classic, because as usual, it will ask the player to achieve a number of objectives such as eliminate a particular lord, accompany a VIP to its destination, or other usual objective. The gameplay is easy to handle. The goal, besides winning the battles, is of course to decimate countless small grunts and some lords, like any beat’em’all. Combined with the hyper attack, the dynamic devastating combo, and the constant hammering of the attack button remains as fun as it is in the franchise. Thus, it is easy to change the protagonist in the battle by simply pressing a quick button to switch to its AI teammate, which is done instantly, without any latency or loading time, making battle as immersive as ever. The developers have also kept the short duo battle gameplay feature, giving the choice for players to pick two characters for each mission. Nevertheless, sometimes there are too many characters on the screen which can drive the game to go through framerate drops, but not really any kind of loss of control. The musou genre, never really needed to change its winning formula, since we find the same feeling of fluidity as did its predecessor. No more delays with what you see and what you do on the screen. Like most Samurai Warriors and Dynasty Warriors titles, the franchise often involve a multitude of characters to be played with, and in this case, 56 of them, that will be introduced slowly throughout the 13 chapters in Samurai Warriors 4-II. The scenario, though based on a storyline that is a work of fiction, alternates between large battles and cutscenes, and the latter are sometimes a little long my taste.įar from revolutionizing the genre, Samurai Warriors offered some new elements and especially a certain fluidity in movement. Paradoxically, Samurai Warriors 4 has already addressed quite brilliantly the fate of Daimyos, feudal Japanese lords such as Oda Nobunaga, the most iconic of them.
It is in these difficult times of political intrigue, war and social problems, that the game’s main plot is found, as it is the case for each installment of the license. The story is mainly the same, based on the Sengoku era, a troubled times in feudal Japan, where men are fighting to unify Japan under one banner. But does it really brings something new to the game that it needed a different release? Tecmo Koei and Omega Force prized beat’em’all took the opportunity to release a second and final version of their fourth chapter of Samurai Warriors, which whatever name we give it, Samurai Warriors 4-II is not the fifth installment, but a somewhat improved version of his elder released a year earlier.